
What makes the collecting and such here good, and that not so good? Happy players lingered in bars longer, and spent more. So here we are buying, sourcing parts, restoring collecting games. Some do it for the love of it, some do it for profit. I would be hard pressed anyone who recently sold off a game did so at the same price they bought it for. My point was, like it or not, it could be a thing. IF someone lives in a 1 bedroom 3rd floor walk up, but NEEDS to have say, a dedicated Lethal Enforcers in their place, maybe something like this might make them happy until they move. I have seen people collect and buy some weird stuff over the years. I don't have to like or agree with it, but to dismiss any possibility of it happening is just a form of tunnel vision.Īt least in my opinion, however unpopular as it may be. If you liked it once, you'll like it again.I do understand where you are coming from.

Next Generation rated it three stars out of five, and stated that "The graphics aren't good but it's more challenging, since many more of the targets move this time. Electronic Gaming Monthly gave it a 6.6 out of 10, commenting that it has better music and sound effects than the Genesis version, but that the game is far more difficult than the first Lethal Enforcers. GamePro gave the Sega CD version a positive review as well, saying that it is generally identical to the Genesis version but has more voices. GamePro gave the Genesis version a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and funfactor), citing the variety of weapons and their individually distinct firing patterns, sharp digitized sprites, realistic backgrounds, and the quality build and accuracy of the Justifier peripheral, which they felt worked better with Lethal Enforcers II than with the original game. Įlectronic Gaming Monthly gave the Genesis version a 6.2 out of 10 average, commenting positively on the two-player mode and variety of weapons. In Japan, Game Machine listed Lethal Enforcers II: Gun Fighters on their Novemissue as being the seventh most-successful upright arcade unit of the year. On Sega Genesis and Sega CD port, the accuracy for each stage corresponds to the given rank: If the player has killed innocents on any stage, they will either maintain their rank or will be demoted, although the ranks do not go below Posse. When the game begins, the player's rank is Posse, and after each stage the player will be promoted, provided they have not killed any innocents. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S. There are different ranks that the player can attain, depending on how well the player performs. If a player is shot while in possession of one of those acquired weapons, the acquired weapon is lost and the player will return to the basic service revolcer. The Gatling guns and cannons can each be used only once but the other four weapons can be reloaded the same way as the basic service revolver. 50 caliber Sharps, rifles, double rigs, shotguns, Gatling guns, and cannons. Additional weaponry can be found throughout the game that will give the player better firepower. To reload, the player must aim the light gun away from the screen and pull the trigger. The player's gun (a six-shooter) can carry up to six bullets. Just like the original game, a dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode"), including the between level target practice stages. Each stage features a boss that must be killed in order to complete the stage (though a unique case happened in the third stage where the boss battle is in the form of a dueling mini-game). During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk or fellow lawmen. Lethal Enforcers 2 has five stages: "The Bank Robbery", "The Stage-Holdup", "Saloon Showdown", "The Train Robbery", and "The Hide-Out". The game overs when all life units are gone, but continued play is available. Every time the player, an innocent civilian or lawman is shot, one life unit will be lost. Life units are also awarded based on how many points the player scores while playing the game. In the arcade version, more can be purchased by inserting additional coins. At the beginning of the game, three to five life units are available. In this game, the goal is to shoot outlaws in order to eradicate crime from a stereotypical town in the American West of the 1873.
